What is a Metagame? This is probably one of the most if not the most ambiguous and abstract term when it comes to game design. Therefore you might want to do your own research, but for the time being, please take a seat and let’s dive into this together. One-liner Short Definition The metagame are all […]
This is the pilot post in a series of articles, dedicated to Game Economy & Monetization. It will be especially valuable for you if you happen to be working on F2P products. We will explore psychological biases, utilized by game design patterns to direct player behavior towards retaining the players, enticing them to contribute content, […]
It’s been a long time coming but in just a few hours after the season reset and I’ve got to the moment when I uninstalled Clash Royale. What happened? I have been playing the game since it came out. After a couple of months, it got boring and I have covered why I uninstalled Clash […]
Why Legend of Zelda Breath of the Wild could be a better game? Kinda strange title for an article about one of the most praised games these days, right? Well, the game is good, but it could be better – anything could be better, actually even my blog! But let’s get down to business – […]
Why I lost interest in Clash Royale in just a few weeks? I’ll try to focus on session control and the power balance in the game and if those can be the answer.